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Searched refs:WINDOW_HEIGHT (Results 1 – 7 of 7) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc14 1e6f * (WINDOW_WIDTH * WINDOW_HEIGHT) / (1280.f * 768);
37 uint32_t texture_base_[WINDOW_HEIGHT * WINDOW_WIDTH];
38 uint32_t texture_update_[WINDOW_HEIGHT * WINDOW_WIDTH];
57 RunTest(this, testname, kScreenScaleFactor, WINDOW_WIDTH, WINDOW_HEIGHT, in Run()
356 for (int y = 0; y < WINDOW_HEIGHT; y++) { in InitBaseTexture()
373 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WINDOW_WIDTH, WINDOW_HEIGHT, 0, in LoadTexture()
Dxlib_window.cc16 GLint g_height = WINDOW_HEIGHT;
Dmain.h92 #define WINDOW_HEIGHT 512 macro
Dwaffle_stuff.cc15 GLint g_height = WINDOW_HEIGHT;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp32 #define WINDOW_HEIGHT 480 macro
204 unsigned int nHeight = WINDOW_HEIGHT; in WinMain()
DOGLES2HelloAPI_LinuxX11.cpp37 #define WINDOW_HEIGHT 600 macro
186 WINDOW_HEIGHT, // The height of the window in CreateNativeWindow()
/external/autotest/client/deps/nvmap_compactor/src/
Dnvmap_carveout_compactor.c33 #define WINDOW_HEIGHT 768 macro
743 int x = 0, y = 0, width = WINDOW_WIDTH, height = WINDOW_HEIGHT; in main()