Searched refs:Zoffset (Results 1 – 12 of 12) sorted by relevance
49 zOffset = att->Zoffset; in update_wrapper()
567 const GLuint slice = fb->Attachment[buffer].Zoffset; in map_attachment()601 const GLuint slice = fb->Attachment[buffer].Zoffset; in unmap_attachment()
795 verts[0].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()798 verts[1].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()801 verts[2].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()804 verts[3].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
426 && att->Zoffset >= texImage->Height) in driver_RenderTexture_is_safe()428 && att->Zoffset >= texImage->Depth)) in driver_RenderTexture_is_safe()522 att->Zoffset = layer; in set_texture_attachment()819 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()826 if (att->Zoffset >= texImage->Height) { in test_attachment_completeness()833 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()840 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()2956 dst_att->Zoffset = src_att->Zoffset; in reuse_framebuffer_texture_attachment()3305 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { in _mesa_framebuffer_texture()3318 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { in _mesa_framebuffer_texture()[all …]
951 att->Zoffset, att->Complete); in _mesa_print_framebuffer()
3384 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D member
482 assert(att->Zoffset == 0); in intel_render_texture()485 layer = att->Zoffset; in intel_render_texture()
590 assert(att->Zoffset == 0); in intel_render_texture()593 layer = att->Zoffset; in intel_render_texture()
207 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; in st_BlitFramebuffer()
525 strb->rtt_slice = att->Zoffset; in st_render_texture()
805 att->Zoffset; in radeon_render_texture()