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Searched refs:_BackFace (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_state.c75 back_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); in i915_update_stencil()
76 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; in i915_update_stencil()
77 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; in i915_update_stencil()
78 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; in i915_update_stencil()
79 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; in i915_update_stencil()
80 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; in i915_update_stencil()
81 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; in i915_update_stencil()
83 front_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); in i915_update_stencil()
84 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; in i915_update_stencil()
85 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; in i915_update_stencil()
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/external/mesa3d/src/mesa/main/
Dstencil.h116 const int face = ctx->Stencil._BackFace; in _mesa_stencil_is_two_sided()
134 ctx->Stencil.WriteMask[ctx->Stencil._BackFace] != 0)); in _mesa_stencil_is_write_enabled()
Dstencil.c667 ctx->Stencil._BackFace = 1; in _mesa_init_stencil()
Denable.c972 ctx->Stencil._BackFace = 2; in _mesa_set_enable()
974 ctx->Stencil._BackFace = 1; in _mesa_set_enable()
Dmtypes.h868 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ member
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c132 const GLuint back = ctx->Stencil._BackFace; in st_update_depth_stencil_alpha()
/external/mesa3d/src/mesa/swrast/
Ds_stencil.c358 const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace; in _swrast_stencil_and_ztest_span()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c478 ctx->Stencil.WriteMask[ctx->Stencil._BackFace]) in brw_wm_populate_key()
DgenX_state_upload.c1165 const int b = stencil->_BackFace; in set_depth_stencil_bits()
3367 _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);