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Searched refs:_ColorMaterialBitmask (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c93 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); in nv20_emit_color_material()
233 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
Dnv10_state_tnl.c61 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); in nv10_emit_color_material()
317 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
/external/mesa3d/src/mesa/main/
Dlight.c708 GLbitfield bitmask = ctx->Light._ColorMaterialBitmask; in _mesa_update_color_material()
740 if (ctx->Light._ColorMaterialBitmask == bitmask && in _mesa_ColorMaterial()
746 ctx->Light._ColorMaterialBitmask = bitmask; in _mesa_ColorMaterial()
1207 ctx->Light._ColorMaterialBitmask = _mesa_material_bitmask( ctx, in _mesa_init_lighting()
Dffvertex_prog.c183 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; in make_state_key()
Dmtypes.h665 GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ member
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c122 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); in main()
/external/mesa3d/src/mesa/tnl/
Dt_vb_light.c236 GLbitfield bitmask = ctx->Light._ColorMaterialBitmask; in prepare_materials()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c709 (ctx->Light._ColorMaterialBitmask & BACK_MATERIAL_BITS) != in check_twoside_fallback()
710 ((ctx->Light._ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1)) in check_twoside_fallback()
738 GLuint mask = ctx->Light._ColorMaterialBitmask; in radeonColorMaterial()
799 mask &= ~ctx->Light._ColorMaterialBitmask; in radeonUpdateMaterial()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c899 GLuint mask = ctx->Light._ColorMaterialBitmask; in r200ColorMaterial()
997 mask &= ~ctx->Light._ColorMaterialBitmask; in r200UpdateMaterial()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c553 updateMats = ~ctx->Light._ColorMaterialBitmask; in vbo_Materialfv()