Searched refs:_DepthMax (Results 1 – 7 of 7) sorted by relevance
171 (unsigned)(ctx->Depth.Clear * fb->_DepthMax) / (float)fb->_DepthMax; in brw_fast_clear_depth()
63 fb->_DepthMax = (1 << 16) - 1; in compute_depth_max()66 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max()72 fb->_DepthMax = 0xffffffff; in compute_depth_max()74 fb->_DepthMaxF = (GLfloat) fb->_DepthMax; in compute_depth_max()
3449 GLuint _DepthMax; /**< Max depth buffer value */ member
242 span->array->z[i] = ctx->DrawBuffer->_DepthMax; in run_program()
200 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in scale_and_bias_z()
369 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in draw_depth_pixels()
370 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); in intelClearWithBlit()