Searched refs:_EnabledLights (Results 1 – 13 of 13) sorted by relevance
624 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()634 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()658 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()668 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()679 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()689 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_material()889 GLbitfield mask = ctx->Light._EnabledLights; in _mesa_update_lighting()960 GLbitfield mask = ctx->Light._EnabledLights; in compute_light_positions()1195 ctx->Light._EnabledLights = 0; in _mesa_init_lighting()
439 ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0); in _mesa_set_enable()442 ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0)); in _mesa_set_enable()
135 mask = ctx->Light._EnabledLights; in shade_rastpos()
186 mask = ctx->Light._EnabledLights; in make_state_key()
675 GLbitfield _EnabledLights; /**< bitmask containing enabled lights */ member
266 mask = ctx->Light._EnabledLights; in nv20_emit_material_ambient()290 mask = ctx->Light._EnabledLights; in nv20_emit_material_diffuse()310 mask = ctx->Light._EnabledLights; in nv20_emit_material_specular()
349 mask = ctx->Light._EnabledLights; in nv10_emit_material_ambient()372 mask = ctx->Light._EnabledLights; in nv10_emit_material_diffuse()391 mask = ctx->Light._EnabledLights; in nv10_emit_material_specular()
192 mask = ctx->Light._EnabledLights; in nouveau_enable()
109 mask = ctx->Light._EnabledLights; in TAG()288 mask = ctx->Light._EnabledLights; in TAG()427 &ctx->Light.Light[ffs(ctx->Light._EnabledLights) - 1]; in TAG()582 mask = ctx->Light._EnabledLights; in TAG()
402 if (_mesa_is_pow_two(ctx->Light._EnabledLights)) in validate_lighting()
124 OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights ); in main()
895 GLbitfield mask = ctx->Light._EnabledLights; in update_light()
1117 GLbitfield mask = ctx->Light._EnabledLights; in update_light()