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Searched refs:_NEW_LIGHT (Results 1 – 25 of 28) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dlight.c55 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ShadeModel()
88 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ProvokingVertex()
112 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
118 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
124 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
131 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
142 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
150 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
157 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
171 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
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Dstate.c302 _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT | in _mesa_update_state_locked()
309 _NEW_FOG | _NEW_LIGHT | _NEW_TEXTURE_STATE | in _mesa_update_state_locked()
325 if (new_state & _NEW_LIGHT) in _mesa_update_state_locked()
Denable.c381 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_set_enable()
436 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_set_enable()
450 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_set_enable()
Ddebug.c86 (state & _NEW_LIGHT) ? "ctx->Light, " : "", in _mesa_print_state()
Dmtypes.h4309 #define _NEW_LIGHT (1u << 8) /**< gl_context::Light */ macro
4343 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
4349 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
Dblend.c1047 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ClampColor()
/external/mesa3d/src/mesa/tnl/
Dt_vp_build.h32 _NEW_LIGHT | \
Dt_vertex.c289 if (new_state & (_NEW_LIGHT | _NEW_POLYGON) ) { in _tnl_invalidate_vertex_state()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tris.h39 _NEW_LIGHT | \
Di915_context.c83 if (new_state & (_NEW_LIGHT)) in i915InvalidateState()
Di830_vtbl.c873 if (new_state & _NEW_LIGHT) in i830_invalidate_state()
/external/mesa3d/src/mesa/swrast/
Ds_context.c313 _NEW_LIGHT| \
321 _NEW_LIGHT| \
330 _NEW_LIGHT | \
585 _NEW_LIGHT | in _swrast_validate_derived()
592 _NEW_LIGHT | in _swrast_validate_derived()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c637 return _NEW_LIGHT | _NEW_CURRENT_ATTRIB; in _mesa_program_state_flags()
641 return _NEW_LIGHT; in _mesa_program_state_flags()
689 return _NEW_CURRENT_ATTRIB | _NEW_LIGHT | _NEW_BUFFERS; in _mesa_program_state_flags()
702 return _NEW_LIGHT; in _mesa_program_state_flags()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_sf.c81 _NEW_LIGHT | in brw_upload_sf_prog()
Dbrw_clip.c78 _NEW_LIGHT | in brw_upload_clip_prog()
Dbrw_ff_gs.c155 _NEW_LIGHT, in brw_ff_gs_state_dirty()
Dbrw_vs.c270 _NEW_LIGHT | in brw_vs_state_dirty()
Dbrw_state_upload.c261 DEFINE_BIT(_NEW_LIGHT),
Dbrw_wm.c429 _NEW_LIGHT | in brw_wm_state_dirty()
DgenX_state_upload.c1465 _NEW_LIGHT |
1708 .mesa = _NEW_LIGHT |
3494 _NEW_LIGHT |
3780 .mesa = _NEW_LIGHT,
/external/mesa3d/src/mesa/state_tracker/
Dst_context.c214 if (new_state & (_NEW_LIGHT | in st_invalidate_state()
229 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) in st_invalidate_state()
/external/mesa3d/src/mesa/swrast_setup/
Dss_context.c44 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
/external/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c101 ctx->NewState |= _NEW_LIGHT; in playback_copy_to_current()
/external/mesa3d/src/mesa/drivers/x11/
Dxm_dd.c884 _NEW_LIGHT | \
891 _NEW_LIGHT | \
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c481 new_state & _NEW_LIGHT) { in nouveau_update_state()

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