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Searched refs:_NormSpotDirection (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c265 k[3] = - cutoff * l->_NormSpotDirection[0]; in nv10_get_spot_coeff()
266 k[4] = - cutoff * l->_NormSpotDirection[1]; in nv10_get_spot_coeff()
267 k[5] = - cutoff * l->_NormSpotDirection[2]; in nv10_get_spot_coeff()
274 k[3] = - l->_NormSpotDirection[0]; in nv10_get_spot_coeff()
275 k[4] = - l->_NormSpotDirection[1]; in nv10_get_spot_coeff()
276 k[5] = - l->_NormSpotDirection[2]; in nv10_get_spot_coeff()
/external/mesa3d/src/mesa/main/
Dlight.c999 COPY_3V( light->_NormSpotDirection, light->SpotDirection ); in compute_light_positions()
1000 NORMALIZE_3FV( light->_NormSpotDirection ); in compute_light_positions()
1006 TRANSFORM_NORMAL( light->_NormSpotDirection, in compute_light_positions()
1011 NORMALIZE_3FV( light->_NormSpotDirection ); in compute_light_positions()
1015 light->_NormSpotDirection); in compute_light_positions()
Drastpos.c169 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos()
Dmtypes.h377 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ member
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c226 OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection ); in main()
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h146 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG()
325 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c908 fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0]; in update_light()
909 fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1]; in update_light()
910 fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2]; in update_light()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1130 fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0]; in update_light()
1131 fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1]; in update_light()
1132 fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2]; in update_light()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c514 COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); in _mesa_fetch_state()