Searched refs:_Print3DFragShaderLogo_fsh (Results 1 – 2 of 2) sorted by relevance
56 static const char _Print3DFragShaderLogo_fsh[] = variable
381 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFra… in APIInit()