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Searched refs:_TexGenEnabled (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexstate.c76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; in _mesa_copy_texture_state()
629 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); in update_texgen()
887 ctx->Texture._TexGenEnabled = 0x0; in _mesa_update_texture_state()
Dffvertex_prog.c234 if (ctx->Texture._TexGenEnabled || in make_state_key()
239 mask = ctx->Texture._EnabledCoordUnits | ctx->Texture._TexGenEnabled in make_state_key()
Dff_fragment_shader.cpp196 ctx->Texture._TexGenEnabled | in filter_fp_input_mask()
Dmtypes.h1311 GLbitfield _TexGenEnabled; member
/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c488 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) in run_texgen_stage()
512 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) in validate_texgen_stage()