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Searched refs:__con (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/rbug/
Drbug_context.c40 int rbug_send_context_list(struct rbug_connection *__con, in rbug_send_context_list() argument
66 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_LIST, __len); in rbug_send_context_list()
67 rbug_connection_write(__con, __data, __len); in rbug_send_context_list()
68 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_context_list()
75 int rbug_send_context_info(struct rbug_connection *__con, in rbug_send_context_info() argument
104 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_INFO, __len); in rbug_send_context_info()
105 rbug_connection_write(__con, __data, __len); in rbug_send_context_info()
106 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_context_info()
113 int rbug_send_context_draw_block(struct rbug_connection *__con, in rbug_send_context_draw_block() argument
145 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_DRAW_BLOCK, __len); in rbug_send_context_draw_block()
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Drbug_core.c40 int rbug_send_noop(struct rbug_connection *__con, in rbug_send_noop() argument
66 rbug_connection_send_start(__con, RBUG_OP_NOOP, __len); in rbug_send_noop()
67 rbug_connection_write(__con, __data, __len); in rbug_send_noop()
68 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_noop()
75 int rbug_send_ping(struct rbug_connection *__con, in rbug_send_ping() argument
101 rbug_connection_send_start(__con, RBUG_OP_PING, __len); in rbug_send_ping()
102 rbug_connection_write(__con, __data, __len); in rbug_send_ping()
103 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_ping()
110 int rbug_send_error(struct rbug_connection *__con, in rbug_send_error() argument
139 rbug_connection_send_start(__con, RBUG_OP_ERROR, __len); in rbug_send_error()
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Drbug_shader.c40 int rbug_send_shader_list(struct rbug_connection *__con, in rbug_send_shader_list() argument
69 rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST, __len); in rbug_send_shader_list()
70 rbug_connection_write(__con, __data, __len); in rbug_send_shader_list()
71 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_shader_list()
78 int rbug_send_shader_info(struct rbug_connection *__con, in rbug_send_shader_info() argument
110 rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO, __len); in rbug_send_shader_info()
111 rbug_connection_write(__con, __data, __len); in rbug_send_shader_info()
112 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_shader_info()
119 int rbug_send_shader_disable(struct rbug_connection *__con, in rbug_send_shader_disable() argument
154 rbug_connection_send_start(__con, RBUG_OP_SHADER_DISABLE, __len); in rbug_send_shader_disable()
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Drbug_texture.c40 int rbug_send_texture_list(struct rbug_connection *__con, in rbug_send_texture_list() argument
66 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST, __len); in rbug_send_texture_list()
67 rbug_connection_write(__con, __data, __len); in rbug_send_texture_list()
68 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_texture_list()
75 int rbug_send_texture_info(struct rbug_connection *__con, in rbug_send_texture_info() argument
104 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO, __len); in rbug_send_texture_info()
105 rbug_connection_write(__con, __data, __len); in rbug_send_texture_info()
106 __ret = rbug_connection_send_finish(__con, __serial); in rbug_send_texture_info()
113 int rbug_send_texture_write(struct rbug_connection *__con, in rbug_send_texture_write() argument
170 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_WRITE, __len); in rbug_send_texture_write()
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Drbug_context.h131 int rbug_send_context_list(struct rbug_connection *__con,
134 int rbug_send_context_info(struct rbug_connection *__con,
138 int rbug_send_context_draw_block(struct rbug_connection *__con,
143 int rbug_send_context_draw_step(struct rbug_connection *__con,
148 int rbug_send_context_draw_unblock(struct rbug_connection *__con,
153 int rbug_send_context_draw_rule(struct rbug_connection *__con,
162 int rbug_send_context_flush(struct rbug_connection *__con,
166 int rbug_send_context_list_reply(struct rbug_connection *__con,
172 int rbug_send_context_info_reply(struct rbug_connection *__con,
185 int rbug_send_context_draw_blocked(struct rbug_connection *__con,
Drbug_shader.h93 int rbug_send_shader_list(struct rbug_connection *__con,
97 int rbug_send_shader_info(struct rbug_connection *__con,
102 int rbug_send_shader_disable(struct rbug_connection *__con,
108 int rbug_send_shader_replace(struct rbug_connection *__con,
115 int rbug_send_shader_list_reply(struct rbug_connection *__con,
121 int rbug_send_shader_info_reply(struct rbug_connection *__con,
Drbug_core.h76 int rbug_send_noop(struct rbug_connection *__con,
79 int rbug_send_ping(struct rbug_connection *__con,
82 int rbug_send_error(struct rbug_connection *__con,
86 int rbug_send_ping_reply(struct rbug_connection *__con,
90 int rbug_send_error_reply(struct rbug_connection *__con,
Drbug_texture.h125 int rbug_send_texture_list(struct rbug_connection *__con,
128 int rbug_send_texture_info(struct rbug_connection *__con,
132 int rbug_send_texture_write(struct rbug_connection *__con,
146 int rbug_send_texture_read(struct rbug_connection *__con,
157 int rbug_send_texture_list_reply(struct rbug_connection *__con,
163 int rbug_send_texture_info_reply(struct rbug_connection *__con,
181 int rbug_send_texture_read_reply(struct rbug_connection *__con,