Searched refs:_avgCPULoad (Results 1 – 4 of 4) sorted by relevance
100 _avgCPULoad(0), in AudioDeviceWindowsWave()1810 _avgCPULoad = 0; in InitRecording()2275 load = static_cast<uint16_t>(100*_avgCPULoad); in CPULoad()3149 … _avgCPULoad = (float)(_avgCPULoad*.99 + (recTime+_playAcc)/(double)(_perfFreq.QuadPart)); in ThreadProcess()3175 _avgCPULoad = 0; in ThreadProcess()
318 …float _avgCPULoad; // average total (rec+play) CPU lo… variable
341 float _avgCPULoad; variable
519 _avgCPULoad = 0.0; in AudioDeviceWindowsCore()2808 _avgCPULoad = 0.0f; in StartRecording()3181 load = static_cast<uint16_t> (100*_avgCPULoad); in CPULoad()4071 … _avgCPULoad = (float)(_avgCPULoad*.99 + (time + _playAcc) / (double)(_perfCounterFreq.QuadPart)); in DoCaptureThread()