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/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1030 struct ureg _col0 = undef, _col1 = undef; in build_lighting() local
1055 _col0 = make_temp(p, get_scenecolor(p, 0)); in build_lighting()
1059 _col1 = _col0; in build_lighting()
1084 emit_op1(p, OPCODE_MOV, res0, 0, _col0); in build_lighting()
1190 res0 = _col0; in build_lighting()
1197 res0 = _col0; in build_lighting()
1205 emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); in build_lighting()
1210 emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); in build_lighting()
1215 emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); in build_lighting()
1218 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); in build_lighting()