Searched refs:_eglGetContextHandle (Results 1 – 3 of 3) sorted by relevance
155 _eglGetContextHandle(_EGLContext *ctx) in _eglGetContextHandle() function
1203 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapInterval()1240 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapBuffers()1280 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglSwapBuffersWithDamageCommon()1362 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSetDamageRegionKHR()1422 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglWaitClientCommon()1467 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglWaitNative()1498 ret = _eglGetContextHandle(ctx); in eglGetCurrentContext()2108 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapBuffersRegionNOK()
399 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglQuerySurface()