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Searched refs:_eglGetCurrentContext (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/egl/main/
Deglapi.c1195 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapInterval()
1229 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapBuffers()
1273 _EGLContext *ctx = _eglGetCurrentContext(); in _eglSwapBuffersWithDamageCommon()
1357 _EGLContext *ctx = _eglGetCurrentContext(); in eglSetDamageRegionKHR()
1410 _EGLContext *ctx = _eglGetCurrentContext(); in _eglWaitClientCommon()
1437 _EGL_FUNC_START(NULL, EGL_OBJECT_CONTEXT_KHR, _eglGetCurrentContext(), EGL_FALSE); in eglWaitClient()
1445 _EGL_FUNC_START(NULL, EGL_OBJECT_CONTEXT_KHR, _eglGetCurrentContext(), EGL_FALSE); in eglWaitGL()
1453 _EGLContext *ctx = _eglGetCurrentContext(); in eglWaitNative()
1483 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentDisplay()
1495 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentContext()
[all …]
Deglcurrent.h96 _eglGetCurrentContext(void);
Deglcurrent.c207 _eglGetCurrentContext(void) in _eglGetCurrentContext() function
Deglsurface.c394 _EGLContext *ctx = _eglGetCurrentContext(); in _eglQuerySurface()
/external/mesa3d/src/egl/drivers/dri2/
Dplatform_x11_dri3.c62 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_in_current_context()
70 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_get_dri_context()
81 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_get_dri_screen()
Degl_dri2.c100 _EGLContext *ctx = _eglGetCurrentContext(); in dri_set_background_context()
1624 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_flush_drawable_for_swapbuffers()
1647 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_swap_buffers()
1660 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_swap_buffers_with_damage()
1748 ctx = _eglGetCurrentContext(); in dri2_bind_tex_image()
1792 ctx = _eglGetCurrentContext(); in dri2_release_tex_image()
2868 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_create_sync()
3023 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_client_wait_sync()
3140 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_server_wait_sync()
Dplatform_wayland.c934 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_wl_swap_buffers_with_damage()