Searched refs:_eglGetCurrentContext (Results 1 – 7 of 7) sorted by relevance
1195 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapInterval()1229 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapBuffers()1273 _EGLContext *ctx = _eglGetCurrentContext(); in _eglSwapBuffersWithDamageCommon()1357 _EGLContext *ctx = _eglGetCurrentContext(); in eglSetDamageRegionKHR()1410 _EGLContext *ctx = _eglGetCurrentContext(); in _eglWaitClientCommon()1437 _EGL_FUNC_START(NULL, EGL_OBJECT_CONTEXT_KHR, _eglGetCurrentContext(), EGL_FALSE); in eglWaitClient()1445 _EGL_FUNC_START(NULL, EGL_OBJECT_CONTEXT_KHR, _eglGetCurrentContext(), EGL_FALSE); in eglWaitGL()1453 _EGLContext *ctx = _eglGetCurrentContext(); in eglWaitNative()1483 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentDisplay()1495 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentContext()[all …]
96 _eglGetCurrentContext(void);
207 _eglGetCurrentContext(void) in _eglGetCurrentContext() function
394 _EGLContext *ctx = _eglGetCurrentContext(); in _eglQuerySurface()
62 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_in_current_context()70 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_get_dri_context()81 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_get_dri_screen()
100 _EGLContext *ctx = _eglGetCurrentContext(); in dri_set_background_context()1624 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_flush_drawable_for_swapbuffers()1647 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_swap_buffers()1660 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_swap_buffers_with_damage()1748 ctx = _eglGetCurrentContext(); in dri2_bind_tex_image()1792 ctx = _eglGetCurrentContext(); in dri2_release_tex_image()2868 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_create_sync()3023 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_client_wait_sync()3140 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_server_wait_sync()
934 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_wl_swap_buffers_with_damage()