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Searched refs:_eglGetCurrentThread (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/egl/main/
Deglcurrent.c163 _eglGetCurrentThread(void) in _eglGetCurrentThread() function
209 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetCurrentContext()
220 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglInternalError()
300 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglDebugReport()
Deglcurrent.h84 _eglGetCurrentThread(void);
Deglcontext.c707 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglCheckMakeCurrent()
783 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglBindContext()
Deglapi.c262 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglSetFuncName()
1539 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglGetError()
1569 t = _eglGetCurrentThread(); in eglBindAPI()
1588 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglQueryAPI()
1626 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglReleaseThread()
2350 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglLabelObjectKHR()
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c101 _EGLThreadInfo *t = _eglGetCurrentThread(); in dri_set_background_context()