Searched refs:_eglGetCurrentThread (Results 1 – 5 of 5) sorted by relevance
163 _eglGetCurrentThread(void) in _eglGetCurrentThread() function209 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetCurrentContext()220 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglInternalError()300 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglDebugReport()
84 _eglGetCurrentThread(void);
707 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglCheckMakeCurrent()783 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglBindContext()
262 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglSetFuncName()1539 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglGetError()1569 t = _eglGetCurrentThread(); in eglBindAPI()1588 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglQueryAPI()1626 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglReleaseThread()2350 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglLabelObjectKHR()
101 _EGLThreadInfo *t = _eglGetCurrentThread(); in dri_set_background_context()