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Searched refs:_gloffset_GetActiveUniform (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/prebuilt-intermediates/main/
Ddispatch.h1561 #define _gloffset_GetActiveUniform driDispatchRemapTable[GetActiveUniform_remap_index] macro
7897 return (_glptr_GetActiveUniform) (GET_by_offset(disp, _gloffset_GetActiveUniform)); in GET_GetActiveUniform()
7901 SET_by_offset(disp, _gloffset_GetActiveUniform, fn); in SET_GetActiveUniform()