Searched refs:_math_matrix_rotate (Results 1 – 3 of 3) sorted by relevance
106 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
795 _math_matrix_rotate( GLmatrix *mat, in _math_matrix_rotate() function
418 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z); in _mesa_Rotatef()