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Searched refs:_mesa_glthread_allocate_command (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/prebuilt-intermediates/main/
Dmarshal_generated.c68 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MapGrid1d, cmd_size); in _mesa_marshal_MapGrid1d()
106 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MapGrid1f, cmd_size); in _mesa_marshal_MapGrid1f()
152 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ProgramUniform3i64vARB, cmd_size); in _mesa_marshal_ProgramUniform3i64vARB()
203 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_TexCoordP1ui, cmd_size); in _mesa_marshal_TexCoordP1ui()
249 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiTexCoord1dv, cmd_size); in _mesa_marshal_MultiTexCoord1dv()
295 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_AttachShader, cmd_size); in _mesa_marshal_AttachShader()
334 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_VertexAttrib3fARB, cmd_size); in _mesa_marshal_VertexAttrib3fARB()
369 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Indexubv, cmd_size); in _mesa_marshal_Indexubv()
434 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Color3ubv, cmd_size); in _mesa_marshal_Color3ubv()
483 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ProgramUniform2ui, cmd_size); in _mesa_marshal_ProgramUniform2ui()
[all …]
/external/mesa3d/src/mesa/main/
Dmarshal.c55 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush, in _mesa_marshal_Flush()
94 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable, in _mesa_marshal_Enable()
175 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, in _mesa_marshal_ShaderSource()
280 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer, in _mesa_marshal_BindBuffer()
337 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData()
396 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData()
456 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferData, in _mesa_marshal_NamedBufferData()
513 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferSubData, in _mesa_marshal_NamedBufferSubData()
611 _mesa_glthread_allocate_command(ctx, id, in clear_buffer_add_command()
Dmarshal.h51 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function