Searched refs:_mesa_glthread_allocate_command (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/prebuilt-intermediates/main/ |
D | marshal_generated.c | 68 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MapGrid1d, cmd_size); in _mesa_marshal_MapGrid1d() 106 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MapGrid1f, cmd_size); in _mesa_marshal_MapGrid1f() 152 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ProgramUniform3i64vARB, cmd_size); in _mesa_marshal_ProgramUniform3i64vARB() 203 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_TexCoordP1ui, cmd_size); in _mesa_marshal_TexCoordP1ui() 249 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiTexCoord1dv, cmd_size); in _mesa_marshal_MultiTexCoord1dv() 295 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_AttachShader, cmd_size); in _mesa_marshal_AttachShader() 334 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_VertexAttrib3fARB, cmd_size); in _mesa_marshal_VertexAttrib3fARB() 369 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Indexubv, cmd_size); in _mesa_marshal_Indexubv() 434 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Color3ubv, cmd_size); in _mesa_marshal_Color3ubv() 483 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ProgramUniform2ui, cmd_size); in _mesa_marshal_ProgramUniform2ui() [all …]
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/external/mesa3d/src/mesa/main/ |
D | marshal.c | 55 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush, in _mesa_marshal_Flush() 94 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable, in _mesa_marshal_Enable() 175 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, in _mesa_marshal_ShaderSource() 280 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer, in _mesa_marshal_BindBuffer() 337 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData() 396 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData() 456 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferData, in _mesa_marshal_NamedBufferData() 513 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferSubData, in _mesa_marshal_NamedBufferSubData() 611 _mesa_glthread_allocate_command(ctx, id, in clear_buffer_add_command()
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D | marshal.h | 51 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function
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