Searched refs:_mesa_program_resource_find_index (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 153 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT, in _mesa_GetActiveAttrib() 690 _mesa_program_resource_find_index(struct gl_shader_program *shProg, in _mesa_program_resource_find_index() function 786 _mesa_program_resource_find_index(shProg, programInterface, index); in _mesa_get_program_resource_name() 1112 _mesa_program_resource_find_index(shProg, in get_buffer_property() 1403 _mesa_program_resource_find_index(shProg, programInterface, index); in _mesa_get_program_resourceiv()
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D | shaderapi.c | 2711 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2719 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2736 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2743 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2988 res = _mesa_program_resource_find_index(shProg, resource_type, i); in _mesa_GetProgramStageiv() 3007 res = _mesa_program_resource_find_index(shProg, resource_type, i); in _mesa_GetProgramStageiv()
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D | uniform_query.cpp | 60 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform() 142 if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv() 150 res = _mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv()
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D | shaderapi.h | 291 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
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D | transformfeedback.c | 999 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetTransformFeedbackVarying()
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D | uniforms.c | 1235 _mesa_program_resource_find_index(shProg, type, index); in mesa_bufferiv()
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