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Searched refs:_mesa_validate_shader_target (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderapi.c203 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type) in _mesa_validate_shader_target() function
348 if (!_mesa_validate_shader_target(ctx, type)) { in create_shader_err()
2616 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation()
2646 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex()
2685 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv()
2767 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformName()
2801 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineName()
2830 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_UniformSubroutinesuiv()
2904 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetUniformSubroutineuiv()
2935 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetProgramStageiv()
Dshared.c251 if (_mesa_validate_shader_target(ctx, sh->Type)) { in delete_shader_cb()
Dshaderapi.h266 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);