Searched refs:_swrast_pixel_address (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 300 const GLubyte *map = _swrast_pixel_address(rb, 0, 0); in get_s8_values() 339 GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]); in put_s8_values() 375 stencilBuf = _swrast_pixel_address(rb, span->x, span->y) + stencilOffset; in _swrast_stencil_and_ztest_span() 480 src = _swrast_pixel_address(rb, x, y); in _swrast_read_stencil_span() 524 stencilBuf = _swrast_pixel_address(rb, x, y); in _swrast_write_stencil_span()
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D | s_depth.c | 217 const GLubyte *map = _swrast_pixel_address(rb, 0, 0); in get_z32_values() 252 GLubyte *map = _swrast_pixel_address(rb, 0, 0); in put_z32_values() 301 zStart = _swrast_pixel_address(rb, span->x, span->y); in _swrast_depth_test_span() 440 zStart = _swrast_pixel_address(rb, span->x, span->y); in _swrast_depth_bounds_test() 534 _mesa_unpack_float_z_row(rb->Format, n, _swrast_pixel_address(rb, x, y), in _swrast_read_depth_span_float()
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D | s_span.c | 1054 GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]); in put_values() 1075 GLubyte *dst = _swrast_pixel_address(rb, x, y); in _swrast_put_row() 1475 src = _swrast_pixel_address(rb, x + skip, y); in _swrast_read_rgba_span() 1507 const GLubyte *src = _swrast_pixel_address(rb, x[i], y[i]); in get_values() 1556 src = _swrast_pixel_address(rb, x, y); in get_row()
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D | s_context.h | 480 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y) in _swrast_pixel_address() function
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D | s_drawpix.c | 575 dst = _swrast_pixel_address(rb, x, y); in fast_draw_depth_stencil() 667 GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i); in draw_depth_stencil_pixels()
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D | s_linetemp.h | 169 zPtr = (DEPTH_TYPE *) _swrast_pixel_address(zrb, x0, y0); in NAME()
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D | s_zoom.c | 436 GLubyte *dst = _swrast_pixel_address(rb, x0, y); in _swrast_write_zoomed_z_span()
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D | s_tritemp.h | 639 _swrast_pixel_address(zrb, FixedToInt(fxLeftEdge), span.y); in NAME()
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D | s_triangle.c | 899 _swrast_pixel_address(rb, span.x, span.y); \
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