Searched refs:_swrast_use_fragment_program (Results 1 – 9 of 9) sorted by relevance
109 if (_swrast_use_fragment_program(ctx)) { in _swrast_update_rasterflags()174 _swrast_use_fragment_program(ctx) || in _swrast_update_fog_hint()224 GLboolean use_fprog = _swrast_use_fragment_program(ctx); in _swrast_update_deferred_texture()258 swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) && in _swrast_update_fog_state()270 if (!_swrast_use_fragment_program(ctx)) in _swrast_update_fragment_program()292 && !_swrast_use_fragment_program(ctx) in _swrast_update_specular_vertex_add()503 if (_swrast_use_fragment_program(ctx)) { in _swrast_update_active_attribs()
35 _swrast_use_fragment_program(struct gl_context *ctx);
146 if (_swrast_use_fragment_program(ctx) || in _swrast_span_default_attribs()507 || _swrast_use_fragment_program(ctx); in interpolate_texcoords()527 if (_swrast_use_fragment_program(ctx) in interpolate_texcoords()568 if (_swrast_use_fragment_program(ctx) || in interpolate_texcoords()842 assert(!_swrast_use_fragment_program(ctx)); in add_specular()980 if (_swrast_use_fragment_program(ctx) || in shade_texture_span()1009 if (_swrast_use_fragment_program(ctx)) { in shade_texture_span()1142 const GLboolean shader = (_swrast_use_fragment_program(ctx) in _swrast_write_rgba_span()1317 _swrast_use_fragment_program(ctx) in _swrast_write_rgba_span()
287 || _swrast_use_fragment_program(ctx) in _swrast_set_aa_triangle_function()
238 || _swrast_use_fragment_program(ctx) in _swrast_choose_line()
42 _swrast_use_fragment_program(struct gl_context *ctx) in _swrast_use_fragment_program() function
70 && !_swrast_use_fragment_program(ctx)) { in NAME()
1044 _swrast_use_fragment_program(ctx) || in _swrast_choose_triangle()1073 && !_swrast_use_fragment_program(ctx) in _swrast_choose_triangle()
484 || _swrast_use_fragment_program(ctx) in _swrast_choose_aa_line_function()