Searched refs:_writtenSamples (Results 1 – 4 of 4) sorted by relevance
1774 _writtenSamples = 0; in InitPlayout()2705 writtenSamples = _writtenSamples; // #samples written to the playout buffer in GetPlayoutBufferDelay()2735 _writtenSamples = _writtenSamples - POW2(i + 1); in GetPlayoutBufferDelay()2736 writtenSamples = _writtenSamples; in GetPlayoutBufferDelay()3575 _writtenSamples += nSamples; // each sample is 2 or 4 bytes in Write()
291 uint32_t _writtenSamples; variable
326 UINT64 _writtenSamples; variable
430 _writtenSamples(0), in AudioDeviceWindowsCore()3455 _writtenSamples = 0; in DoRenderThread()3471 _writtenSamples += bufferLength; in DoRenderThread()3593 _writtenSamples += _playBlockSize; in DoRenderThread()3602 playout_delay = ROUND((double(_writtenSamples) / in DoRenderThread()