Searched refs:a_arrayed (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.cpp | 309 …h(shader_module const *a, shader_module const *b, unsigned a_type, unsigned b_type, bool a_arrayed, in TypesMatch() argument 319 if (a_arrayed && a_insn.opcode() == spv::OpTypeArray) { in TypesMatch() 325 return TypesMatch(a, b, a_type, b_insn.word(2), a_arrayed, false, relaxed); in TypesMatch() 329 return TypesMatch(a, b, a_insn.word(2), b_type, a_arrayed, b_arrayed, false); in TypesMatch() 338 return TypesMatch(a, b, a_insn.word(3), b_insn.word(3), a_arrayed, b_arrayed, relaxed); in TypesMatch() 341 if (a_arrayed || b_arrayed) { in TypesMatch() 357 … if (!TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false)) return false; in TypesMatch() 365 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch() 370 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch() 380 … if (!TypesMatch(a, b, a_insn.word(i), b_insn.word(i), a_arrayed, b_arrayed, false)) { in TypesMatch()
|