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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp309 …h(shader_module const *a, shader_module const *b, unsigned a_type, unsigned b_type, bool a_arrayed, in TypesMatch() argument
319 if (a_arrayed && a_insn.opcode() == spv::OpTypeArray) { in TypesMatch()
325 return TypesMatch(a, b, a_type, b_insn.word(2), a_arrayed, false, relaxed); in TypesMatch()
329 return TypesMatch(a, b, a_insn.word(2), b_type, a_arrayed, b_arrayed, false); in TypesMatch()
338 return TypesMatch(a, b, a_insn.word(3), b_insn.word(3), a_arrayed, b_arrayed, relaxed); in TypesMatch()
341 if (a_arrayed || b_arrayed) { in TypesMatch()
357 … if (!TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false)) return false; in TypesMatch()
365 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch()
370 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch()
380 … if (!TypesMatch(a, b, a_insn.word(i), b_insn.word(i), a_arrayed, b_arrayed, false)) { in TypesMatch()