Searched refs:a_insn (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.cpp | 312 auto a_insn = a->get_def(a_type); in TypesMatch() local 314 assert(a_insn != a->end()); in TypesMatch() 319 if (a_arrayed && a_insn.opcode() == spv::OpTypeArray) { in TypesMatch() 320 return TypesMatch(a, b, a_insn.word(2), b_type, false, b_arrayed, relaxed); in TypesMatch() 328 if (a_insn.opcode() == spv::OpTypeVector && relaxed && IsNarrowNumericType(b_insn)) { in TypesMatch() 329 return TypesMatch(a, b, a_insn.word(2), b_type, a_arrayed, b_arrayed, false); in TypesMatch() 332 if (a_insn.opcode() != b_insn.opcode()) { in TypesMatch() 336 if (a_insn.opcode() == spv::OpTypePointer) { in TypesMatch() 338 return TypesMatch(a, b, a_insn.word(3), b_insn.word(3), a_arrayed, b_arrayed, relaxed); in TypesMatch() 346 switch (a_insn.opcode()) { in TypesMatch() [all …]
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