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Searched refs:activationRadius (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectManager.java90 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius) in update()
91 || gameObject.activationRadius == -1) { in update()
119 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius) in update()
120 || gameObject.activationRadius == -1) { in update()
DGameObject.java45 public float activationRadius; field in GameObject
109 activationRadius = 0; in reset()
DGameObjectFactory.java696 object.activationRadius = mAlwaysActive;
1167 object.activationRadius = mNormalActivationRadius;
1343 object.activationRadius = mNormalActivationRadius;
1495 object.activationRadius = mTightActivationRadius;
1706 object.activationRadius = mNormalActivationRadius;
1889 object.activationRadius = mNormalActivationRadius;
2042 object.activationRadius = mNormalActivationRadius;
2139 object.activationRadius = mTightActivationRadius;
2305 object.activationRadius = mNormalActivationRadius;
2406 object.activationRadius = mNormalActivationRadius;
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