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Searched refs:activeAttributes (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp198 activeAttributes.clear(); in clear()
391 for(const auto &attribute : activeAttributes) in getSemanticIndex()
DProgram.cpp1590 for(auto const &attribute : vertexShader->activeAttributes) in linkAttributes()
1602 for(auto const &attribute : vertexShader->activeAttributes) in linkAttributes()
1616 for(auto const &attribute : vertexShader->activeAttributes) in linkAttributes()
1627 ASSERT(linkedAttribute.size() == vertexShader->activeAttributes.size()); in linkAttributes()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp500 set<string> activeAttributes; in checkActiveAttribQuery() local
576 activeAttributes.insert(name); in checkActiveAttribQuery()
586 if (activeAttributes.find(attrib.getName()) == activeAttributes.end()) in checkActiveAttribQuery()
594 if (activeAttributes.find(attrib.getName()) != activeAttributes.end()) in checkActiveAttribQuery()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h196 ActiveAttributes activeAttributes; variable
DOutputASM.cpp3347 ActiveAttributes &activeAttributes = shaderObject->activeAttributes; in attributeRegister() local
3350activeAttributes.push_back(Attribute(glVariableType(type), name, type.getArraySize(), type.getLayo… in attributeRegister()