Searched refs:activeAttributes (Results 1 – 5 of 5) sorted by relevance
198 activeAttributes.clear(); in clear()391 for(const auto &attribute : activeAttributes) in getSemanticIndex()
1590 for(auto const &attribute : vertexShader->activeAttributes) in linkAttributes()1602 for(auto const &attribute : vertexShader->activeAttributes) in linkAttributes()1616 for(auto const &attribute : vertexShader->activeAttributes) in linkAttributes()1627 ASSERT(linkedAttribute.size() == vertexShader->activeAttributes.size()); in linkAttributes()
500 set<string> activeAttributes; in checkActiveAttribQuery() local576 activeAttributes.insert(name); in checkActiveAttribQuery()586 if (activeAttributes.find(attrib.getName()) == activeAttributes.end()) in checkActiveAttribQuery()594 if (activeAttributes.find(attrib.getName()) != activeAttributes.end()) in checkActiveAttribQuery()
196 ActiveAttributes activeAttributes; variable
3347 ActiveAttributes &activeAttributes = shaderObject->activeAttributes; in attributeRegister() local3350 …activeAttributes.push_back(Attribute(glVariableType(type), name, type.getArraySize(), type.getLayo… in attributeRegister()