Searched refs:activeSampler (Results 1 – 4 of 4) sorted by relevance
151 mState.activeSampler = 0; in Context()784 texture2Denabled[mState.activeSampler] = enable; in setTexture2Denabled()789 return texture2Denabled[mState.activeSampler]; in isTexture2Denabled()794 textureExternalEnabled[mState.activeSampler] = enable; in setTextureExternalEnabled()799 return textureExternalEnabled[mState.activeSampler]; in isTextureExternalEnabled()863 mState.activeSampler = active; in setActiveSampler()1024 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()1078 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal()1223 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; in getIntegerv()[all …]
278 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 member
148 mState.activeSampler = 0; in Context()732 mState.activeSampler = active; in setActiveSampler()1186 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()1650 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()1668 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D()1673 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray()1678 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()1683 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); in getTexture2DRect()1688 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal()1936 …case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); return t… in getIntegerv()[all …]
405 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 member