Searched refs:activeShaderProgram (Results 1 – 22 of 22) sorted by relevance
349 void ProgramPipeline::activeShaderProgram (deUint32 program) in activeShaderProgram() function in glu::ProgramPipeline351 m_gl.activeShaderProgram(m_pipeline, program); in activeShaderProgram()
6 dst->activeShaderProgram = src.activeShaderProgram;
169 void activeShaderProgram (deUint32 program);
11 m_gl.activeShaderProgram(pipeline, program);
1426 pipeline.activeShaderProgram(changeName); in testActiveProgramUniform()1439 pipeline.activeShaderProgram(0); in testActiveProgramUniform()1486 pipeline.pipeline->activeShaderProgram(newActive); in testPipelineQueryActive()1495 pipeline.pipeline->activeShaderProgram(0); in testPipelineQueryActive()
937 gl.activeShaderProgram(pipelines[0], progVF.getProgram()); in iterate()943 gl.activeShaderProgram(pipelines[0], progVF.getProgram() + 100); in iterate()957 gl.activeShaderProgram(pipelines[0], progVF.getProgram()); in iterate()1918 gl.activeShaderProgram(pipeline, programB); in iterate()1935 gl.activeShaderProgram(pipeline, programB); in iterate()
6 gl->activeShaderProgram = &glActiveShaderProgram;
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
6 glActiveShaderProgramFunc activeShaderProgram; variable
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgra…
758 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
12 gl->activeShaderProgram(pipeline, program);
6 gl->activeShaderProgram = glActiveShaderProgram;
1158 programPipeline->activeShaderProgram(vertexProgramID); in execute()
7294 gl.activeShaderProgram(m_pipeline_id, configurations[i].po_id); in iterate()