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Searched refs:activeStages (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.hpp160 deUint32 activeStages; // Has an effect only if sources.separable == true, must be 0 otherwise member
163 : activeStages(0u) in ProgramSpecification()
DgluShaderLibrary.cpp166 const bool isEnabled = (spec.programs[progNdx].activeStages & curStageMask) != 0; in isValid()
1286 program.activeStages = parseShaderStageList(); in parsePipelineProgram()
1327 if (program.activeStages == 0) in parsePipelineProgram()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp171 vk::VkShaderStageFlags activeStages, in verifyDriverSupport() argument
239 if (activeStages & (vk::VK_SHADER_STAGE_VERTEX_BIT | in verifyDriverSupport()
248 if (activeStages & vk::VK_SHADER_STAGE_FRAGMENT_BIT) in verifyDriverSupport()
2938 vk::VkShaderStageFlags activeStages,
2967 vk::VkShaderStageFlags activeStages, in QuadrantRendederCase() argument
2972 , m_activeStages (activeStages) in QuadrantRendederCase()
3367 vk::VkShaderStageFlags activeStages,
3397 vk::VkShaderStageFlags activeStages, in BufferDescriptorCase() argument
3401 …(testCtx, name, description, glu::GLSL_VERSION_310_ES, exitingStages, activeStages, descriptorSetC… in BufferDescriptorCase()
7093 vk::VkShaderStageFlags activeStages,
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/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp846 if (spec.programs[programNdx].activeStages & tessellationBits) in isTessellationPresent()
1027 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) in execute()
1052 if (m_spec.programs[programNdx].activeStages & (1u << stage)) in execute()
1152 if (m_spec.programs[programNdx].activeStages & (1u << stage)) in execute()