Searched refs:activeUniformBlocks (Results 1 – 3 of 3) sorted by relevance
2312 …Blocks::const_iterator it = shaderObject->activeUniformBlocks.begin(); it != shaderObject->activeU… in getBlockId()2337 int blockArraySize = shaderObject->activeUniformBlocks[i].arraySize; in getArgumentInfo()3591 ActiveUniformBlocks &activeUniformBlocks = shaderObject->activeUniformBlocks; in blockMemberLookup() local3599 for(size_t i = 0; i < activeUniformBlocks.size(); ++i) in blockMemberLookup()3601 if(activeUniformBlocks[i].name == blockName.c_str()) in blockMemberLookup()3637 shaderObject->activeUniformBlocks[blockId].fields.push_back(activeUniforms.size()); in declareUniform()3639 …int fieldRegisterIndex = encoder ? shaderObject->activeUniformBlocks[blockId].registerIndex + Bloc… in declareUniform()3655 ActiveUniformBlocks &activeUniformBlocks = shaderObject->activeUniformBlocks; in declareUniform() local3661 blockId = activeUniformBlocks.size(); in declareUniform()3663 activeUniformBlocks.push_back(UniformBlock(blockName.c_str(), 0, block->arraySize(), in declareUniform()[all …]
197 ActiveUniformBlocks activeUniformBlocks; variable
1720 const glsl::ActiveUniformBlocks &activeUniformBlocks = shader->activeUniformBlocks; in linkUniforms() local1721 ASSERT(static_cast<size_t>(uniform.blockId) < activeUniformBlocks.size()); in linkUniforms()1722 const std::string &uniformBlockName = activeUniformBlocks[uniform.blockId].name; in linkUniforms()1726 if(activeUniformBlocks[uniform.blockId].dataSize > MAX_UNIFORM_BLOCK_SIZE) in linkUniforms()2019 const glsl::ActiveUniformBlocks &vertexUniformBlocks = vertexShader->activeUniformBlocks; in linkUniformBlocks()2020 const glsl::ActiveUniformBlocks &fragmentUniformBlocks = fragmentShader->activeUniformBlocks; in linkUniformBlocks()