Searched refs:activeUniformStructs (Results 1 – 3 of 3) sorted by relevance
195 ActiveUniforms activeUniformStructs; variable
3689 …shaderObject->activeUniformStructs.push_back(Uniform(type, name.c_str(), registerIndex, -1, BlockM… in declareUniform()
1748 for(const auto &uniformStruct : shader->activeUniformStructs) in linkUniforms()