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Searched refs:activeUniforms (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp197 activeUniforms.clear(); in clear()
DProgram.cpp1715 for(const auto &uniform : shader->activeUniforms) in linkUniforms()
1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
1951 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h194 ActiveUniforms activeUniforms; variable
DOutputASM.cpp3632 ActiveUniforms &activeUniforms = shaderObject->activeUniforms; in declareUniform() local
3637 shaderObject->activeUniformBlocks[blockId].fields.push_back(activeUniforms.size()); in declareUniform()
3650 activeUniforms.push_back(Uniform(type, name.c_str(), fieldRegisterIndex, blockId, blockInfo)); in declareUniform()
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp640 glw::GLint activeUniforms, maxLen; in SRGBTestProgram() local
645 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms); in SRGBTestProgram()
648 for (int idx = 0; idx < activeUniforms; idx++) in SRGBTestProgram()