Searched refs:actual_fps (Results 1 – 2 of 2) sorted by relevance
142 float actual_fps = GetFrameRate(); in InitDevice() local168 (pixfmt >> 16) & 0xff, (pixfmt >> 24 ) & 0xff, actual_fps, in InitDevice()310 float actual_fps = static_cast<float>(GetNumFrames() - 1) / time_in_sec; in Run() local311 printf("\n<<< Info: Actual fps is %f on %s.>>>\n", actual_fps, dev_name_); in Run()
426 float actual_fps = (device->GetNumFrames() - 1) / in TestResolutions() local431 if (fabsf(actual_fps - kFrameRate) > 1) { in TestResolutions()434 test_format->fourcc, actual_fps, dev_name.c_str()); in TestResolutions()