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Searched refs:addAndTrueToLoopCondition (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/gpu/
DGrShaderCaps.h131 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition() function
/external/skia/src/gpu/
DGrShaderCaps.h135 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition() function
/external/skqp/src/sksl/
DSkSLUtil.h188 bool addAndTrueToLoopCondition() const { in addAndTrueToLoopCondition() function
DSkSLGLSLCodeGenerator.cpp1341 if (fProgram.fSettings.fCaps->addAndTrueToLoopCondition()) { in writeFunctionCall()
/external/skia/src/sksl/
DSkSLUtil.h193 bool addAndTrueToLoopCondition() const { in addAndTrueToLoopCondition() function
DSkSLGLSLCodeGenerator.cpp1368 if (fProgram.fSettings.fCaps->addAndTrueToLoopCondition()) { in writeFunctionCall()