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Searched refs:addAvailable (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DVirtRegRewriter.cpp205 void addAvailable(int SlotOrReMat, unsigned Reg, bool CanClobber = true) { in addAvailable() function in __anona7c589420311::AvailableSpills
960 Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg); in GetRegForReload()
1319 Spills.addAvailable(SS, PhysReg); in OptimizeByUnfold2()
1654 Spills.addAvailable(StackSlot, PhysReg, isAvailable); in SpillRegToStackSlot()
1852 Spills.addAvailable(SSorRMId, Phys); in InsertRestores()
1881 Spills.addAvailable(SSorRMId, Phys); in InsertRestores()
2180 Spills.addAvailable(ReuseSlot, DesignatedReg); in ProcessUses()
2228 Spills.addAvailable(SSorRMId, PhysReg); in ProcessUses()
2488 Spills.addAvailable(StackSlot, SrcReg, MI.killsRegister(SrcReg)); in RewriteMBB()
2539 Spills.addAvailable(FrameIdx, DestReg, !Folded); in RewriteMBB()