Searched refs:addAvailable (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/CodeGen/ |
D | VirtRegRewriter.cpp | 205 void addAvailable(int SlotOrReMat, unsigned Reg, bool CanClobber = true) { in addAvailable() function in __anona7c589420311::AvailableSpills 960 Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg); in GetRegForReload() 1319 Spills.addAvailable(SS, PhysReg); in OptimizeByUnfold2() 1654 Spills.addAvailable(StackSlot, PhysReg, isAvailable); in SpillRegToStackSlot() 1852 Spills.addAvailable(SSorRMId, Phys); in InsertRestores() 1881 Spills.addAvailable(SSorRMId, Phys); in InsertRestores() 2180 Spills.addAvailable(ReuseSlot, DesignatedReg); in ProcessUses() 2228 Spills.addAvailable(SSorRMId, PhysReg); in ProcessUses() 2488 Spills.addAvailable(StackSlot, SrcReg, MI.killsRegister(SrcReg)); in RewriteMBB() 2539 Spills.addAvailable(FrameIdx, DestReg, !Folded); in RewriteMBB()
|