Searched refs:addBackedge (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/Analysis/ |
D | PathNumbering.cpp | 428 addBackedge(currentNode, succNode, duplicateCount); in buildEdge() 508 void BallLarusDag::addBackedge(BallLarusNode* source, BallLarusNode* target, in addBackedge() function in BallLarusDag
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/external/swiftshader/third_party/LLVM/include/llvm/Analysis/ |
D | PathNumbering.h | 299 void addBackedge(BallLarusNode* source, BallLarusNode* target,
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/ |
D | BlockFrequencyInfoImpl.cpp | 320 Dist.addBackedge(Resolved, Weight); in addToDist()
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/external/llvm/lib/Analysis/ |
D | BlockFrequencyInfoImpl.cpp | 295 Dist.addBackedge(Resolved, Weight); in addToDist()
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/external/llvm/include/llvm/Analysis/ |
D | BlockFrequencyInfoImpl.h | 365 void addBackedge(const BlockNode &Node, uint64_t Amount) {
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/ |
D | BlockFrequencyInfoImpl.h | 397 void addBackedge(const BlockNode &Node, uint64_t Amount) {
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