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Searched refs:addEntryPoint (Results 1 – 7 of 7) sorted by relevance

/external/spirv-llvm/lib/SPIRV/libSPIRV/
DSPIRVModule.h182 virtual void addEntryPoint(SPIRVExecutionModelKind, SPIRVId) = 0;
DSPIRVEntry.cpp431 Module->addEntryPoint(ExecModel, Target); in decode()
DSPIRVModule.cpp177 virtual void addEntryPoint(SPIRVExecutionModelKind ExecModel,
835 SPIRVModuleImpl::addEntryPoint(SPIRVExecutionModelKind ExecModel, in addEntryPoint() function in SPIRV::SPIRVModuleImpl
/external/deqp-deps/glslang/SPIRV/
DSpvBuilder.h265 Instruction* addEntryPoint(ExecutionModel, Function*, const char* name);
DSpvBuilder.cpp1078 Instruction* Builder::addEntryPoint(ExecutionModel model, Function* function, const char* name) in addEntryPoint() function in spv::Builder
DGlslangToSpv.cpp1334 …entryPoint = builder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPoint… in TGlslangToSpvTraverser()
/external/spirv-llvm/lib/SPIRV/
DSPIRVWriter.cpp648 BM->addEntryPoint(ExecutionModelKernel, BF->getId()); in transFunctionDecl()