Searched refs:addFastMathFlag (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Utils/ |
D | LoopUtils.cpp | 1523 static Value *addFastMathFlag(Value *V) { in addFastMathFlag() function 1592 TmpVec = addFastMathFlag(Builder.CreateBinOp((Instruction::BinaryOps)Op, in getShuffleReduction()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/Vectorize/ |
D | LoopVectorize.cpp | 325 static Value *addFastMathFlag(Value *V) { in addFastMathFlag() function 1808 Value *Mul = addFastMathFlag(Builder.CreateBinOp(MulOp, Step, ConstVF)); in createVectorIntOrFpInductionPHI() 1833 LastInduction = cast<Instruction>(addFastMathFlag( in createVectorIntOrFpInductionPHI() 2079 auto *Mul = addFastMathFlag(Builder.CreateBinOp(MulOp, StartIdx, Step)); in buildScalarSteps() 2080 auto *Add = addFastMathFlag(Builder.CreateBinOp(AddOp, ScalarIV, Mul)); in buildScalarSteps() 3665 ReducedPartRdx = addFastMathFlag( in fixReduction() 6450 Value *MulOp = addFastMathFlag(Builder.CreateFMul(C, Step)); in getStepVector() 6451 return addFastMathFlag(Builder.CreateBinOp(BinOp, Val, MulOp)); in getStepVector()
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/external/llvm/lib/Transforms/Vectorize/ |
D | LoopVectorize.cpp | 3240 static Value *addFastMathFlag(Value *V) { in addFastMathFlag() function 3623 ReducedPartRdx = addFastMathFlag( in vectorizeLoop() 3654 TmpVec = addFastMathFlag(Builder.CreateBinOp( in vectorizeLoop()
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