Searched refs:addShaderCodeCustomFragment (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmSpirvVersionTests.cpp | 328 addShaderCodeCustomFragment(programCollection, instanceContext, &spirVAsmBuildOptions); in initPrograms()
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D | vktSpvAsmGraphicsShaderTestUtil.hpp | 405 void addShaderCodeCustomFragment (vk::SourceCollections& dst, InstanceContext& context, const SpirV…
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D | vktSpvAsmGraphicsShaderTestUtil.cpp | 1318 void addShaderCodeCustomFragment (vk::SourceCollections& dst, InstanceContext& context, const SpirV… in addShaderCodeCustomFragment() function 1344 void addShaderCodeCustomFragment (vk::SourceCollections& dst, InstanceContext context) in addShaderCodeCustomFragment() function 1346 addShaderCodeCustomFragment(dst, context, DE_NULL); in addShaderCodeCustomFragment() 4150 …SHADER_STAGE_FRAGMENT_BIT] = StageData(getVertFragPipelineStages, addShaderCodeCustomFragment); in getStageData()
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