Searched refs:addSpillPoint (Results 1 – 2 of 2) sorted by relevance
320 void addSpillPoint(unsigned virtReg, bool isKill, MachineInstr *Pt) { in addSpillPoint() function343 addSpillPoint(virtReg, isKill, New); in transferSpillPts()
1953 vrm.addSpillPoint(VReg, isKill, MI); in addIntervalsForSpills()