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Searched refs:add_uniform (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp408 ir_variable *add_uniform(const glsl_type *type, const char *name);
548 builtin_variable_generator::add_uniform(const glsl_type *type, in add_uniform() function in __anon72aa8a280111::builtin_variable_generator
915 add_uniform(int_t, "gl_NumSamples"); in generate_uniforms()
916 add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); in generate_uniforms()
917 add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA"); in generate_uniforms()
918 add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA"); in generate_uniforms()
921 add_uniform(mat4_t, "gl_ModelViewMatrix"); in generate_uniforms()
922 add_uniform(mat4_t, "gl_ProjectionMatrix"); in generate_uniforms()
923 add_uniform(mat4_t, "gl_ModelViewProjectionMatrix"); in generate_uniforms()
924 add_uniform(mat3_t, "gl_NormalMatrix"); in generate_uniforms()
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/external/mesa3d/src/broadcom/compiler/
Dvir_lower_uniforms.c48 add_uniform(struct hash_table *ht, struct qreg reg) in add_uniform() function
129 add_uniform(ht, inst->src[i]); in vir_lower_uniforms()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_qir_lower_uniforms.c48 add_uniform(struct hash_table *ht, struct qreg reg) in add_uniform() function
129 add_uniform(ht, inst->src[i]); in qir_lower_uniforms()