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Searched refs:additionalDef (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp1126 const std::string& additionalDef, const glu::ContextType type) in generateFragmentShader() argument
1135 ret << NL << additionalDef << NL "in vec4 " << key.input << ";" << NL "out vec4 out_FragColor;" in generateFragmentShader()
1147 const std::string& additionalDef, const glu::ContextType type) in generateVertexShader() argument
1156 ret << NL << additionalDef << NL "in vec4 in_Position;" << NL "out vec4 " << key.output << ";" in generateVertexShader()
1167 const std::string& additionalDef, const glu::ContextType type) in generateComputeShader() argument
1178 …ret << NL << additionalDef << NL "void main() {" << NL " vec4 validationResult = vec4(0.0, 1.0,… in generateComputeShader()
1190 const std::string& additionalDef, const glu::ContextType type) in generateShader() argument
1196 return generateVertexShader(key, uniforms, subroutineUniforms, additionalDef, type); in generateShader()
1198 return generateFragmentShader(key, uniforms, subroutineUniforms, additionalDef, type); in generateShader()
1201 return generateComputeShader(key, uniforms, subroutineUniforms, additionalDef, type); in generateShader()
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