Searched refs:additive (Results 1 – 25 of 27) sorted by relevance
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62 uint8_t* additive = multiply + planeSize; in Emboss() local107 additive[x] = SkToU8(add); in Emboss()111 additive += rowBytes; in Emboss()
30 summary: "Runs multiple additive regression ensemble predictors on input instances and"
57 summary: "Runs multiple additive regression ensemble predictors on input instances and"
43 Fill rules are tested using additive blend so that pixels on shared
94 preferred way to do this is to enable simple additive blending. The extra
162 # additive
170 # additive
338 public void setAdditivity(boolean additive) { in setAdditivity() argument
230 // SchedWrites with additive latency. This allows a single operand to363 // operand and assumed to execute sequentially with additive367 // operands. In this case, latency is not additive. If the current Variant
236 // SchedWrites with additive latency. This allows a single operand to381 // operand and assumed to execute sequentially with additive385 // operands. In this case, latency is not additive. If the current Variant
110 If this convention is kept, both an "additive" approach, meaning that nodes for
68 // indicates a breaking change and the minor version an additive,
300 quantizing a 3x3 matrix will have a maximum additive error of about 200 from the
2046 // Define A9WriteAdr1-8 as a sequence of A9WriteAdr with additive2149 // A9WriteLfpOps with additive latency that takes a single issue slot.2257 // additive latency.
2022 // Define A9WriteAdr1-8 as a sequence of A9WriteAdr with additive2125 // A9WriteLfpOps with additive latency that takes a single issue slot.2233 // additive latency.
931 operators and one for additive operators:
1183 operators and one for additive operators:
240 // FIXME: I'd prefer to use additive predicates to build the instruction sets
280 // FIXME: I'd prefer to use additive predicates to build the instruction sets
1143 translation-time costs for multiple techniques are additive, but the effects of
14498 $x{additive}$x → ædətɪv ; # ædɪtɑɪv