Searched refs:adjustUV (Results 1 – 2 of 2) sorted by relevance
65 void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE** …
278 void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE** … in PVRTCreateSkybox() argument286 if (adjustUV) in PVRTCreateSkybox()