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Searched refs:allocateArrayOf (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceInst.cpp511 Values = Func->allocateArrayOf<uint64_t>(NumCases); in InstSwitch()
512 Labels = Func->allocateArrayOf<CfgNode *>(NumCases); in InstSwitch()
592 Indexes = Func->allocateArrayOf<ConstantInteger32 *>(NumIndexes); in InstShuffleVector()
611 Targets = Func->allocateArrayOf<CfgNode *>(NumTargets); in InstJumpTable()
DIceCfg.h256 template <typename T> T *allocateArrayOf(size_t NumElems) { in allocateArrayOf() function
DIceInstX8664.cpp81 Vars = Func->allocateArrayOf<Variable *>(NumVars); in X86OperandMem()
DIceInstX8632.cpp90 Vars = Func->allocateArrayOf<Variable *>(NumVars); in X86OperandMem()
DIceTargetLoweringX8632Traits.h927 Vars = Func->allocateArrayOf<Variable *>(1);
DIceTargetLoweringX8664Traits.h1003 Vars = Func->allocateArrayOf<Variable *>(1);
DIceInstARM32.cpp344 Vars = Func->allocateArrayOf<Variable *>(2); in OperandARM32Mem()
483 Vars = Func->allocateArrayOf<Variable *>(NumVars); in OperandARM32FlexReg()
DWasmTranslator.cpp270 return Func->allocateArrayOf<Node>(Count); in Buffer()