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Searched refs:allocate_textures (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/dri/
Ddri_drawable.h74 void (*allocate_textures)(struct dri_context *ctx, member
Ddrisw.c449 drawable->allocate_textures = drisw_allocate_textures; in drisw_create_buffer()
Ddri_drawable.c85 drawable->allocate_textures(ctx, drawable, statts, count); in dri_st_framebuffer_validate()
Ddri2.c2220 drawable->allocate_textures = dri2_allocate_textures; in dri2_create_buffer()