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Searched refs:allow_spilling (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_fs.h97 bool run_fs(bool allow_spilling, bool do_rep_send);
104 void allocate_registers(unsigned min_dispatch_width, bool allow_spilling);
119 bool assign_regs(bool allow_spilling, bool spill_all);
Dbrw_fs_reg_allocate.cpp531 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs() argument
676 } else if (allow_spilling) { in assign_regs()
Dbrw_compiler.h1220 bool allow_spilling,
Dbrw_fs.cpp6093 fs_visitor::allocate_registers(unsigned min_dispatch_width, bool allow_spilling) in allocate_registers() argument
6103 bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); in allocate_registers()
6123 if (!allow_spilling) in allocate_registers()
6424 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs() argument
6493 allocate_registers(8, allow_spilling); in run_fs()
6773 bool allow_spilling, in brw_compile_fs() argument
6828 if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) { in brw_compile_fs()
6846 if (!v16.run_fs(allow_spilling, use_rep_send)) { in brw_compile_fs()