Searched refs:allow_spilling (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/intel/compiler/ |
D | brw_fs.h | 97 bool run_fs(bool allow_spilling, bool do_rep_send); 104 void allocate_registers(unsigned min_dispatch_width, bool allow_spilling); 119 bool assign_regs(bool allow_spilling, bool spill_all);
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D | brw_fs_reg_allocate.cpp | 531 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs() argument 676 } else if (allow_spilling) { in assign_regs()
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D | brw_compiler.h | 1220 bool allow_spilling,
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D | brw_fs.cpp | 6093 fs_visitor::allocate_registers(unsigned min_dispatch_width, bool allow_spilling) in allocate_registers() argument 6103 bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); in allocate_registers() 6123 if (!allow_spilling) in allocate_registers() 6424 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs() argument 6493 allocate_registers(8, allow_spilling); in run_fs() 6773 bool allow_spilling, in brw_compile_fs() argument 6828 if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) { in brw_compile_fs() 6846 if (!v16.run_fs(allow_spilling, use_rep_send)) { in brw_compile_fs()
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