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Searched refs:always_available (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp98 always_available(const _mesa_glsl_parse_state *) in always_available() function
1285 _##NAME(always_available, glsl_type::float_type), \ in create_builtins()
1286 _##NAME(always_available, glsl_type::vec2_type), \ in create_builtins()
1287 _##NAME(always_available, glsl_type::vec3_type), \ in create_builtins()
1288 _##NAME(always_available, glsl_type::vec4_type), \ in create_builtins()
1333 _##NAME(always_available, glsl_type::float_type), \ in create_builtins()
1334 _##NAME(always_available, glsl_type::vec2_type), \ in create_builtins()
1335 _##NAME(always_available, glsl_type::vec3_type), \ in create_builtins()
1336 _##NAME(always_available, glsl_type::vec4_type), \ in create_builtins()
1337 _##NAME(always_available, glsl_type::int_type), \ in create_builtins()
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Dir_reader.cpp220 always_available(const _mesa_glsl_parse_state *) in always_available() function
271 sig = new(mem_ctx) ir_function_signature(return_type, always_available); in read_function_sig()
/external/clang/test/SemaObjC/
Dattr-availability-1.m111 - (void) always_available __attribute__((availability(macosx,deprecated=NA)));
118 [pa always_available];