Searched refs:always_available (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 98 always_available(const _mesa_glsl_parse_state *) in always_available() function 1285 _##NAME(always_available, glsl_type::float_type), \ in create_builtins() 1286 _##NAME(always_available, glsl_type::vec2_type), \ in create_builtins() 1287 _##NAME(always_available, glsl_type::vec3_type), \ in create_builtins() 1288 _##NAME(always_available, glsl_type::vec4_type), \ in create_builtins() 1333 _##NAME(always_available, glsl_type::float_type), \ in create_builtins() 1334 _##NAME(always_available, glsl_type::vec2_type), \ in create_builtins() 1335 _##NAME(always_available, glsl_type::vec3_type), \ in create_builtins() 1336 _##NAME(always_available, glsl_type::vec4_type), \ in create_builtins() 1337 _##NAME(always_available, glsl_type::int_type), \ in create_builtins() [all …]
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D | ir_reader.cpp | 220 always_available(const _mesa_glsl_parse_state *) in always_available() function 271 sig = new(mem_ctx) ir_function_signature(return_type, always_available); in read_function_sig()
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/external/clang/test/SemaObjC/ |
D | attr-availability-1.m | 111 - (void) always_available __attribute__((availability(macosx,deprecated=NA))); 118 [pa always_available];
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